MuTracer examples
- Basic: procedural geometry, OpenPBR materials, an area light and an HDR environment.
- Three.js: a Three.js scene with a glTF model, converted with
fromTHREEScene.
- Animation: a procedural skinned cylinder with bone animation and a morph target.
- Instancing: 100 shared cubes with a matrix edit notification.
- Advanced: OpenPBR layers, shadow catcher, OIDN denoising and offline PNG export.
MuTracer uses WebGPU when available and falls back to WebGL 2.
For an interactive viewer (drop a glTF or HDR, edit materials, export PNGs), open the viewer (npm run viewer locally).